Most popular 3D animation techniques are not intuitive. They involve complex manipulations and require a steep learning curve on behalf of the user, even for a simple animation. We turn to tangibles since they could be ideal to beginners in animation due to ease of manipulation. The use of tangibles to drive an animation is not new. However, most existing systems target rigid transformations through the deformation of rigid body joints. It is therefore interesting to consider the manipulation of soft bodies to deform characters in animation.